If your idea falls anywhere close to “a version of fighter but also X” you should really consider making it a subclass instead.
The 5e class list has already filled out most of the design space but left the door open with subclasses.
Why a Whole Class?īefore we chat about building your new class, you need to figure out if your idea should be a class in the first place. So, get comfy, get creative, and grab a character sheet as we go through everything you need to know. Making a class represents some real game design work but it’s intensely rewarding to see players doing character sheet creation and roleplaying using the class you made for them. The Dungeon Master’s Guide offers a few tidbits about making your own subclasses, but what about making entirely new classes for the game? I’ve written a few published 5e classes (namely the Monster Hunter and the Fatebender and Lodestar you may have seen roll through En5ider) and let me tell you it’s not as simple as swapping out a few features from the default settings.
For When the Official Classes Just Aren’t Cutting It